At its most basic, paintball is a simple game: locate the enemy and eliminate them. As much fun as a day on the playing field is, doing the same thing over and over can get boring. That’s why these 17 different paintball games exist. From the basics (like Capture the Flag) to variations promoting complete chaos (ever play Annihilator?) there are a ton of different ways to keep things fresh on the battlefield. This guide covers my favorite paintball games and includes a few need-to-know things about each:
- Team setup
- Objective
- Rules
- Other notes
Woodsball vs Speedball
While there are tons of different paintball variations, they all fall under just two different playing formats: woodsball and speedball.
Woodsball is the original version of paintball played outdoors and opens itself up to the greatest variety of gameplay objectives. Game strategy is highly dependent on the terrain, which can vary wildly from one playing field to the next.
- More spread out than speedball
- Involves more players
- Takes longer to play
- Requires a different set of paintball gear such as tactical boots, compact binoculars, etc.
Speedball is played on a flat field about half the size of a woodsball field with a few manmade obstacles or bunkers and no natural cover. These bunkers used to be large wooden spools or sewer pipes, but inflatable bunkers are increasingly common these days.
This makes speedball much faster-paced than woodsball and means lighter gear is required, so throw out your heavy tactical vests, bulky boots, and camouflage clothing.
Speedball also is the only game played across the various professional leagues for three key reasons:
- Field can be set up as a mirror image on both sides, ensuring neither team has a terrain advantage.
- Flat, open playing area makes it easier for referees to make the correct calls.
- Small playing field size makes it easier for spectators to follow the action.
Despite the differences between woodsball and speedball the same general paintball rules apply.
17 Types of Paintball Games
Explore the thrilling universe of paintball with these 17 diverse game types. With a mix of strategic challenges and fast-paced action, each game offers a unique spin on this exhilarating sport. Get ready for an unforgettable experience on the battlefield!
1. Tournament Play
The objective of tournament paintball play is the same as standard paintball – to be the one team standing.
Team Setup | More than two teams in the tournament but each matchup is between two teams |
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Objective | Win each matchup and be the last team standing |
Rules | Starting point: Play starts with each team on their own side. Standard elimination rules are used unless the tournament host has other specific rules. Teams are eliminated matchup by matchup until one team is left standing. |
Notes | Originally played with the woodsball format, standard tournament paintball is now played with the speedball tournament format. |
2. Capture the Flag
Capture the Flag is the original paintball game and has multiple variations, which are described below.
Team Setup | Two teams |
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Objective | Capture the opposing team’s flag and return it to your base |
Rules | Staring Point: Play starts with each team at their own base, each with their own flag. Once gameplay commences, players try to eliminate members of the opposing side while advancing towards the other team’s base to capture their flag. When players are hit, they’re out and return to the dead zone or staging area. The first team to return the opposing team’s flag to their own base wins. |
Notes | Some variations give players multiple lives. When eliminated, they return to their base and resume play until all of their lives are taken. |
3. Down But Not Out
A variation of Capture the Flag where players who are eliminated remain on the field in waiting.
Team Setup | Two teams |
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Objective | Capture the opposing team’s flag and return it to your base |
Rules | Standard rules for Capture the Flag. However, when players are hit, they lay down where struck and put a white sock over their barrel to indicate they’re out. Members of the same team may tag them back in by hand. The first team to return to the opponent’s flag to their own base wins. |
Notes | Players waiting to be tagged back in may not communicate with team members in any way. |
4. Blackjack
Blackjack emphasizes skill, discretion, and accuracy.
Team Setup | Two teams |
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Objective | Capture the opposing team’s flag and return it to your base |
Rules | Standard rules for Capture the Flag. However, players only have 21 paintballs for the whole game and must use them wisely. |
Notes | Players are only given 21 paintballs for the whole game. This means semiautomatic and ramping paintball guns have no advantage and may even be a disadvantage. |
5. Gettysburg
Another version of Capture the Flag but with a heavy dose of historic reenactment and no bulk loading gear to represent the musket fire of the American Civil War.
Team Setup | Two teams (North and South) |
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Objective | Capture the opposing team’s flag and return it to your base |
Rules | Same rules as Capture the Flag. However, no bulk loaders, loading tubes, or any piece of equipment used to feed paintballs is allowed. |
Notes | Strong teamwork is required to sequence firing with your team segmented into multiple units that alternate firing. |
6. Kick the Bucket
A simplified version of Capture the Flag where your objective is to reach the other team’s base and simply kick over a bucket instead of capturing and returning a flag.
Team Setup | Two teams. |
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Objective | Reach the opposing team’s base and kick over their bucket |
Rules | Same rules as Capture the Flag. However, you don’t need to return anything to your own base. |
Notes | The best plan of attack is to storm the bucket. Remember, you don’t need anyone alive to return a flag to base. |
7. Charge of the Light Brigade
This variation is based on Alfred Lord Tennyson’s poem and is the inverse of Capture the Flag. Instead of pushing into enemy territory and taking their flag your objective is to charge with your team’s flag and hang it in enemy territory.
Team Setup | Two teams |
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Objective | Hang your team’s flag in the opposing team’s flag area |
Rules | Same rules as Capture the Flag. However, you don’t need to return anything to your own base. If the player carrying the flag is eliminated, he or she must drop the flag on the ground of hang it on the closest non-person object. |
Notes | Protect the flag bearer at all costs and do not let the flag bearer engage in combat. |
8. Kill the Captain
Almost like chess, this game’s goal is to eliminate the other team’s captain.
Team Setup | Two teams, each with a captain |
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Objective | Eliminate the other team’s captain. |
Rules | Starting Point: Play starts with each team at their own base. Each team’s captain is tethered to the flag area with a 20-foot rope. Once gameplay commences, each team must try to eliminate the other team’s captain. First team to do so wins. |
Notes | Finding the balance between attacking and protecting your captain is crucial. React to your opponent’s style and be patient. |
9. Annihilator
Annihilator is a chaotic free-for-all where several teams compete simultaneously to be the last team standing.
Team Setup | Two or more five-man teams |
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Objective | Be the last team standing |
Rules | Starting Point: Play starts with each team in their own base. Standard paintball elimination rules apply with the goal of being the last team standing. |
Notes | Keep your eyes on a swivel and don’t hang in one area too long. After battling it out with another team for a few minutes, move away to prevent other teams from setting up behind or beside you to swoop in for the kill. |
10. Attack and Defend
Attack and Defend is a race against the clock as the attackers try to capture a flag (or kick a bucket) while the defenders try to hold them off for a defined period of time.
Team Setup | Two teams (attackers and defenders) |
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Objective | For attackers, capture the flag from the defending team’s zone (there’s no need to return it anywhere). For defenders, hold off the attacking team for the defined period of time (usually 10 minutes) or until all attackers have been eliminated. |
Rules | Starting Point: Play starts with each team in their own base. A flag is hung in the defender’s base. Once play commences, attackers move on the defender’s base and try to capture their flag. Defenders try to hold off the attackers for the defined period of time. Standard elimination rules apply. Once attackers capture the flag, the game is over; there’s no need to return it anywhere. |
Notes | Defenders should push forward as far as they can so they have room to retreat. Attackers should try to be deceptive to sneak someone past the defense. |
11. Bunny Hunt
An all-vs-one variation that serves as a great “end of the day” game when some players run out of steam (or paint) and you can’t muster a full game of Capture the Flag.
Team Setup | One person (the bunny) vs everyone else (the hunters) |
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Objective | The bunny’s goal is to survive for a defined period of time. Everyone else’s goal is to eliminate the bunny. |
Rules | All players start from one place. The bunny gets a head start (3-5 minutes) before the hunters advance. Standard elimination rules apply. |
Notes | The bunny can be given an advantage, such as a shield, extra ammunition (or the hunters are capped on ammo), or a higher-capacity paintball gun. |
12. Recon
A multi-team game that uses a time limit and total team points to determine a winner.
Team Setup | Two or more five-man teams |
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Objective | Members of the team must check in at checkpoints around the field. Each team member tries to check in at as many checkpoints as possible. At the end of the defined period of time (usually 20 minutes) the team with the most check-ins (points) wins. |
Rules | Starting Point: Play starts with each team in their own zone. Checkpoints are established around the playing field with different colored markers at each checkpoint. Players hold blank cards used to mark the checkpoints they’ve visited. Once play commences, players advance on each checkpoint and try to mark as many checkpoints as possible. |
Notes | Scoring depends on your preferences but a popular scoring format is as follows: 1 point for every checkpoint visited for each player, 2 additional points for each player who marked every checkpoint, 5 additional points for each checkpoint visited by every player on a team, 5 additional points if every team member visited at least two checkpoints |
13. Prisoner of War
A game of tag where you try to imprison the opposing team while freeing your prisoners of war.
Team Setup | Two teams |
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Objective | “Eliminate” (i.e. imprison) all of your opponents while freeing your own. First team to eliminate all opponents or the team with the most captives after the end of a defined period of time (usually 20 minutes) wins. |
Rules | Starting Point: Play starts with each team in their own base. Each team also has a prisoner holding area. Once play commences, teams try to eliminate players of the opposing team. Standard elimination rules apply. Once eliminated, players are sent to the opposing team’s holding area. Your team may free eliminated players (prisoners) by tagging them by hand. The game ends after a defined period of time or when one team has imprisoned all opponents. |
Notes | Guards may be stationed near the prisoner holding area. Some versions apply maximums to the number of players that can be freed by one player, meaning each person may only tag in one or two players at a time. |
14. Trophy Hunter
A free-for-all game where players try to collect trophies from each other.
Team Setup | Free-for-all |
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Objective | Be the player with the most trophies at the end of the game (usually 20 minutes) |
Rules | Starting point: Players all begin spread out and have three wristbands known as trophies. Once play begins, players try to eliminate each other. When shot, players lay down in waiting. Other players may come up to them and claim a wristband/trophy. Every five minutes, an alarm sounds bringing all eliminated players back into the game. Only one trophy may be claimed from any player by everyone during each five-minute period. |
Notes | It can be hard to know who has already had a trophy claimed from them during each five-minute period. Eliminated players may indicate one has already been taken as new players come to claim them or they can have a signal/marker that a trophy has already been claimed. |
15. Traitor
Like Kill the Captain except someone on your own team is a traitor.
Team Setup | Two teams, each with a captain. Captains and traitors are assigned at random using a deck of cards for each team. The decks must be assembled based on team sizes. The following is for a 10-player team: 1 King per deck, 1 Ace per deck, 8 cards from 2-10 (total count of all cards equals the number of players on the team). Each team draws cards at random. The player who draws the King reveals their card and is the captain. All other players keep their cards to themselves. Whoever drew the Ace is the traitor. |
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Objective | Eliminate the other team’s captain |
Rules | Starting point: Play starts with each team in their own base. Standard elimination rules apply. Once play commences, each team tries to eliminate the opposing team’s captain. The traitor may turn on his own team/captain whenever they want. If the traitor eliminates their own captain, the other team (the traitor’s true team) wins. |
Notes | The captain can’t trust anyone on either team, making this an especially stressful game for them. They should always keep everyone in front of them. |
16. Historic Reenactment
Gettysburg was covered above, but other battles such as D-Day can be reenacted.
Team Setup | Generally, two teams (opposing sides in the battle) |
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Objective | Recreate the conditions of the battle and eliminate the opposing team or complete the defined objective. |
Rules | Rules vary depending on the reenactment being performed and the defined objectives. In the link above, D-Day Adventure Park in Oklahoma recreates battles from the Normandy invasion with forces from both the Allies and the Axis. |
Notes | Watch the documentary file Soldiers of Paint to get an idea of what the Oklahoma D-Day event is like. |
17. Military Simulation (Milsim)
Paintball can be dressed up as a full-on military simulation as this short article explains.
Team Setup | Two teams but sometimes a third team of civilians is involved |
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Objective | Depends on the simulation |
Rules | Generally, standard paintball elimination rules in combination with the target objective. |
Notes | Milsim games often are treated more like formal military war games and can last hours, sometimes a whole day or even overnight. |
Embracing the Versatility of Paintball: The Final Word
As we’ve explored, the world of paintball is diverse and adaptable, offering 17 exciting game types to suit any player’s preference. Whether you’re intrigued by the strategic demands of Woodsball, the lightning-fast action of Speedball, or the creative chaos of scenarios like Capture the Flag or Annihilator, there’s a game out there for you.
This variety is part of what makes paintball such a compelling sport, ensuring that every game provides a unique experience full of adrenaline and excitement. So next time you hit the paintball field, why not try a new game type? You might just discover a new favorite way to play.
Remember, no matter the game, the spirit of camaraderie, teamwork, and fun is at the heart of every paintball battle. Happy playing!
Frequently Asked Questions
What’s the difference between woodsball vs speedball?
• Woodsball tends to be more spread out than speedball, involves more players, takes longer to play, and requires a different set of paintball equipment.
• Speedball is played on a flat field about half the size of a woodsball field with a few manmade obstacles and no natural cover. This makes speedball much faster-paced than woodsball. Speedball also is the only game played across the various professional leagues.
What are some types of paintball game variations?
• Tournament Play
• Capture the Flag
• Down But Not Out
• Blackjack
• Gettysburg
• Kick the Bucket
• Charge of the Light Brigade
• Kill the Captain
• Annihilator
• Attack and Defend
• Bunny Hunt
• Recon
• Prisoner of War
• Trophy Hunter
• Traitor
• Historic Reenactment
• Military Simulation (Milsim)
Wikipedia has a nice entry on paintball variations that is worth reading.
What’s a common paintball game scenario?
One of the most common scenarios is “Capture the Flag.” In this mode, each team has a flag at their base. The objective is to capture the opponent’s flag and bring it back to your own base while protecting your own flag. This requires a balance of offensive and defensive strategies.
How many players usually participate in a paintball game?
The number of players in a paintball game can vary widely, depending on the game type and size of the field. Small games might involve as few as two to four players, while larger games can accommodate dozens, or even hundreds, of players.
Are there any general tactics that apply to all paintball game scenarios?
Some tactics are applicable across different scenarios, like effective communication with your team, using cover wisely, conserving ammunition, and maintaining situational awareness. However, the best strategies often depend on the specific objectives of the game scenario.
How long does a typical paintball game last?
The length of a paintball game can vary based on the game type and rules. Speedball games, which are played on a smaller field with inflatable obstacles, usually last 3-5 minutes, while woodsball games played in natural terrain can last from 30 minutes to several hours, particularly in scenario or big game formats.
What are some tips for a beginner in a paintball game?
Beginners should focus on understanding the game rules and getting comfortable with their equipment. It’s crucial to wear appropriate gear for safety. Beginners should also learn how to use cover effectively, communicate with their team, and keep moving during the game. Don’t be afraid of getting hit by the paintballs – it’s part of the game!